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Hotline miana4/10/2023 ![]() Usable by today's standards? Adobe Flash doesn't even exist anymore. Nostalgic? Sure (If anyone has a CSS theme for Stylus that makes YouTube look like this pls hit me up). This is what YouTube looked like 13 years ago: Unfortunately, the community doesn't have access to this version of the game (and never will, unless Sony decides to give people access to it, which is not a very smart move as PhyreEngine is still supported and will be for a while) and therefore can not be modified, so any mods for Hotline Miami have to be made using the buggy Game Maker 7 release of it.īy now, Game Maker 7 is 13 years old. This 2013 re-release of the game (referred in the game's launcher as "Updated") runs on PhyreEngine, which is a proprietary engine developed by Sony Interactive Entertainment aimed towards game development for the PlayStation consoles, but does support other platforms such as PC. Reasonably, Dennaton Games and Devolver Digital chose to port the game to a more stable engine in 2013 with the help of Abstraction Games, which is the version that by now most people are familiar with. Those who played Hotline Miami back in 2012 might recall experiencing a plethora of errors (and quite possibly a disdain towards one "objDevolver") This caused a lot of problems for Dennaton as the game would consistently and constantly crash on Windows 8 and it meant the game wouldn't be able to receive console ports. Hotline Miami was developed in Game Maker 7, which is the latest and most up to date release of the Game Maker engine.īy the time Hotline Miami 1 came out, Game Maker 7 was already outdated by 5 years. This wasn't an issue exclusive to Redux as it was also present in Bloodlife Why did this happen? One thing I immediately noticed was wrong with Redux was the inability to play through the whole game in one sitting due to memory leaks. With me being the main programmer of both mods, there's a lot of overlap between what I do in Redux and what I do in Bloodlife. Why am I telling you this? What does this have to do with Bloodlife? ![]() ![]() So I started taking notes of what I did wrong with Redux, as how I handled the project was a major embarrassment, and began working on the next update for it. It haunts me because Hotline Miami is a game that's very important to me, what Dennaton Games did inspired the course of my life and is what made me want to become a game developer. First comment I read was someone saying I had ruined Hotline Miami.Ģ years later, I graduated from High School, moved to a different city, made new friends, a lot has changed since then, but I still haven't gotten over Redux's reception. ![]() I'll never forget the following day, I was extremely tired so I went to sleep as soon as the game finished uploading, when I woke up I pulled up my phone before getting out of bed and the very first thing I did was check the comments on the Itch page. As the only programmer working on the mod, I was extremely fatigued during the weeks leading to its release, I was 16 years old at the time and I spent my entire summer vacation (which here in South America starts in December and ends in March) sitting at the computer and ignoring everything (and everyone) else that was going on because I wanted to make this mod and I wanted to make it fast (as I felt I wouldn't have time to continue working on it when school started again).ĭue to a number of factors (mainly just my own incompetence), despite being my most downloaded project according to Itch.io's stats, the mod wasn't received well by the community. ![]() The idea of said mod was to improve upon things that I felt Hotline Miami 1 could have done better. Back in March 2018 I released a mod called Hotline Miami: Redux. ![]()
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